We only have 8 sources of ramp, but once we find one of the two key ones (either drawing into them or tutoring), we're pretty much set for the game
This way, Eerie Interlude provides value regardless if your opponent has a wrath or removal spell
The other big card here is Berserk
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Competitively speaking, this deck stays relevant in the meta for some time after the set releases, making this card a great investment for your collection