The set is also distinguished by having two cards banned from tournament play, Slowking, and Sneazel
As far as changes to make to the budget build of the deck, there are two I've been thinking of
Ive had Spellslinger decks in the past which focused more on Young Pyromancer styles of using spells to crank out a lot of tokens, so I pulled back on that here, using only four in total
Inventors and Item cards go hand-in-hand, but with only six in the deck, you might struggle to find the Items you need
(Did you know that Primal PrayersPrimal Prayers is the only card that allows you to cast creature spells from your hand with energy?) With the back-to-back energy focuses of Fallout and Modern Horizons 3 , there has been a lot of focus on energy decks over the last year, and I've noticed something: Energy decks are terrible at using their energy