Im personally on a kick of wanting to build around non-typical commanders for cascade decks that exploit other synergies, but the classic cascade commanders still have what it takes
This mechanical loop looks like this: WB and BG overlap with put into exile triggers BG and GU overlap with late game mana cards GU and UW overlap with wanting low mana value creatures on the board RW and UW overlap in wanting creatures that werent cast RB and RW overlap with wanting to cast artifacts RB and UB overlap with wanting noncreature permanent cards to enter your graveyard UB and UR overlap in rewarding bouncing your own creatures UR and RG overlap in protecting attackers RG and GW overlap in wanting very large creatures GW and WB overlap in wanting to not cast spells This set of overlaps doesnt want a lot of cards to represent it
In non-singleton formats, its power/toughness are good for its mana value, and they get better if youve got one or two of these down before playing one of your squirrel typal lords
Just look at their border, not to mention the fact that they're easier rather than harder to cast
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